I am especially excited for the compressed mesh support because i collect models,īut it still has a way to go, it failed on quite a few compressed meshes. assets files from bundles, import them back, modify most asset formats with plugins and dumps with type information and create a standalone installer. Use comctrl32 6.0 for the progress indicators, which also changes the look of dialog controls.įix a bug allowing UABE to close before saving bundles. Ancient version 1.0 screenshot Unity Assets Bundle Extractor (UABE) is a stylish tool that allows editing asset bundles and. Hide removed assets from unsaved bundles. Click Type twice to sort as type in ascending order and scroll down until to see AudioClips. Make the plugin option list double-clickable. Open Unity Assets Bundle Extractor, select File -> Open.
Update the Texture2D edit dialog to and fix a couple of options to represent the asset format properly.Ĭhange the default asset list window size.Ĭhange the default name format for exports to allow UABE to find the files for batch import. Make AssetTypeInstance more strict on invalid assets or outdated type information (prevent out of memory crashes when trying to view or export dumps of some assets).įix a bug importing. Improve bundle decompression for LZ4 files by creating a streamed decompression interface. assets files that caused a missing field which in some cases caused further trouble. Use type information to add valid assets with zeroed fields instead of empty ones.Īllow entering a type name instead of a type id for the Add Asset dialog.įix a bug writing. Redo AssetsFileReader / AssetsFileWriter interfaces and add experimental support for more than 2045 files.Īdd mip map support to the Texture2D plugin.Īdd compressed mesh support (experimental).Īdd bundle compression support (LZMA only, experimental).Īdd multithread DXT1/5 compression support. Support RGB9e5Float HDR, RG16 and R8 texture formats (will still be converted from/to normal SDR RGBA32).Īdd big endian write support (experimental). assets files (opening files, selecting assets, removing assets, adding assets, plugin options). Improve performance massively for very large. Base container assets can be searched for.Īdd progress indicators for opening. Update plugins for 2017.1.* and 2017.2.*.Īdd a new column "Container" to the asset list to show assets grouped together properly.
View attachment 4232 View attachment 4233 View attachment 4234Add batch import support for raw assets, dumps, Texture2D, TextAsset, TerrainData and MovieTexture.Īdd an option to retrieve MonoBehaviour type information from assemblies to create full dumps.Īdd UABE JSON dump export/import and Unity JsonUtility compatible export. select a location where you want the images extracted (i recommend making a folder for each files you want to extract the images from and combine them at the end in one folder manually, because some images might have same name but not necessarily be the same image).ĭepending on the number of images might take a while (don't panic if you see not responding, just let it work), once it's done the Plugins window will close. it will open a new window, there select Export to. Once you have selected the files, on the right side of this new window click on the tab PluginsĤ. select them all by dragging the mouse over (make sure you drag all the way to the left edge)ģ. press on type tab to sort the list and look for texture2D filesĢ. Once you have open resources.assets a new window will appear showing the files stored inside.ġ. The images usually are located in data folder of the game (e.g: D:\Games\Harem Villa 0.2\Harem Villa 0.2_Data > resources.assets which contains main files, but some images can be found in levelx files (where x= 0, 1, 2 etc.) from what i seen in something unlimited for example. txt - Save to resources. txt - Edit Teams.txt - Plugins -> Import from.
txt - View -> Search by Name -> Teams - Plugins -> Extract to. txt - Edit Drivers.txt - Plugins -> Import from.
Open the files with the images > File > OpenĬ. Do a backup of resources.assets - Open with Asset Bundle Extractor - View -> Search by Name -> Drivers - Plugins -> Extract to. Open the program > AssetBundleExtractor.exeī. And replace the one in the main folder where AssetBundleExtractor.exe is located.Ī.